Nice ideas all – but only visible and accessible through tiny icons in a new spreadsheet dialog. Thence they can be moved to escape an invading army, or swapped with other players for theme bonuses. Three new flavors of Great Artists create corresponding flavors of Great Works which are put in corresponding flavors of building slots. You cannot ignore this system, either, because it’s now your major source of gold income.Īt least trade routes appear on the map, unlike the revised culture system which ditches map visibility entirely. Moreover, all your trade routes are instantly destroyed and must be manually rebuilt whenever your trade partner declares war on you. Every single trade route must be manually re-established after its 30 turns have expired, followed every time by a monumentally obnoxious Are you suuure? dialog. Caravans do move automatically – but only for 30 turns. The trouble starts with the new trade route systems. Unfortunately, Brave New World considers these features bugs and sets about to “fix” them. The game flowed smoothly and often with little user input outside of major wars. Convoluted spreadsheet dialogs existed but were only needed for micro-optimizing empires on higher difficulty levels – playing on Prince or King, I generally ignored them. Gods & Kings even recreated espionage and religion without the micromanagement that had burdened them in Civ4. While that vision was never fully realized, it was indeed possible to play Civ5 mostly from the main map, with the aid of various pop-up displays. Jon Shafer’s original design vision for Civ5 was to emulate the obviousness and simplicity of a board game. The rest of this post gives my first impressions after a couple of games, and explains why I’m rather less enthusiastic than the reviews linked above. I couldn’t write any actual addenda since Firaxis didn’t ship a proper manual – please consult the in-game Civilopedia for information on the new expansion. I’ve updated my Civilization V Manual Addenda with information on the new expansion, including details on the new ways of AI cheating. On the upside, the AI is less inevitably hostile than before and may actually maintain lasting friendships. This is the first Civilization expansion I can recall that actually increases cheating, fitting right in with the generally half-baked feeling of Brave New World. Compared to Gods & Kings, the AI now receives additional bonuses on all levels between King and Deity. Is the AI any better? Not if the new version of CIV5HandicapInfos.xml is any indication.
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